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Autodesk sketchbook phone
Autodesk sketchbook phone




The mirror tool-used for symmetric drawing, allows you to paint one side of an image and duplicate it as you draw. (Either double-tap on the lower left of the screen or access the palette and tap the undo icon.) The app zooms all the way to 2500 percent for fine detail work. You can even export these layers to a Photoshop PSD file. There are six layers available on the more powerful iPhone 3GS and three on the original 3G. So, in one example, an artist added a layer for a guitar, then painted on a second layer to add some accents. For artists, the iPhone’s screen becomes a handy replacement for a sketchpad, going well beyond offering a blank sheet and some brushes.įor example, you can paint in layers and, thanks to the recent 1.1 update, control opacity for layers. That said, because the tools are so easy to access, the app is fun to use even for novices. If your drawing ability amounts to a few smiley faces and stick figures, SketchBook Mobile won’t turn you into an artist. The depth of features, apparently, allows the creation of roughly presentation-worthy images with little to no post-rendering, a boon to the nomad designer prone to bouts of inspiration in inconvenient locations.Corel Painter 11 for the Mac or other programs designed in equal measure for artists and non-artists, SketchBook Mobile shines when in skilled hands. One beta tester we spoke with, technical illustrator Andrew Meehan, admitted that there was a definite learning curve, but added that within a month he found himself using the app preferentially over napkins and paper sketchbooks.

autodesk sketchbook phone

Plus it's tough to get past the sense that this isn't sketching, but finger painting. On such a small, smooth drawing surface, a lot of standard sketching technique goes out the window: try locking your wrist and drawing with your elbow here. Again, kind of weird, but not so far removed from typical Wacom + Photoshop procedure. Much use is made of multi-touch zoom in the app too, leading to a workflow with lots of close-in detail work punctuated by frequent zoom-outs to check the big picture. The tactile feedback that makes paper such an enduring medium is unchallenged here, though they've given it a good shot: there's some very good brush rendering technology that makes pencil strokes look like pencil strokes, and "synthetic touch sensitivity" to simulate the effects of increased pressure, despite the lack of true pressure-sensitivity in the iPhone screen. No software can make an iPhone screen bigger, or change the fact that it's designed for finger interface. Image: Sidney CheangThe main drawbacks all have to do with the reality of the platform.






Autodesk sketchbook phone